
Thoughts inspired by chapter 17 of Robert C. Martin’s book “Clean Code”.
Technology articles covering software development and hardware subjects.
Thoughts inspired by chapter 17 of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by chapters 12 and 13 of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by chapters 10 and 11 of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by chapters 8 and 9 of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by chapters 6 and 7 of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by the fifth chapter of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by the fourth chapter of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by the third chapter of Robert C. Martin’s book “Clean Code”.
Thoughts inspired by the first two chapters of Robert C. Martin’s book “Clean Code”.
I’d been interested in doing a game jam for a while but as I struggle to create assets, I hadn’t yet found a game jam that appealed to me. It was KenneyJam that changed this. Kenney is a prolific creator of public-domain game assets, and the core idea of KenneyJam was to only use assets he’d provided.